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Forum » Codename PANZERS Phase 3 (Mod) » News » Codename: PANZERS Phase 3 (Mod) (Questions and ideas)
Codename: PANZERS Phase 3 (Mod)
Thursday, 2010-02-18, 10:32 AM

Message # 61

VPf2
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Generalissimo
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As I stated earlier this unit is still under development. Most of the small mistakes will be taken care of in the process. Anyway, thanks for noticing them.
-------------------
Added:

Here is the modified version (new turret and the turret supporter)

 

 

Friday, 2010-02-19, 6:47 PM

Message # 62

Kristof

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Registered: 2010-02-15
Messages: 93
Reputation: 1

I noticed that some of the units from panzers phase I like the Sturmtiger and Panzer II have headlights now, only the Calliope and the M36 Slugger are missing them? So is i posible to fix that?

Thx, nice modding.

 

 

Saturday, 2010-02-20, 10:19 AM

Message # 63

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
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With the current tools assigning a headlight takes about 2 minutes. Thanks for noticing, will definitely fix this.
Problem fixed:

 

 

Monday, 2010-02-22, 1:18 PM

Message # 64

Kristof

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Registered: 2010-02-15
Messages: 93
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Tkx.

BTW, what tool do you use to add headlights and other stuff??

Added (2010-02-21, 9:33 Pm)
---------------------------------------------
The headlights don't work, what am I doing wrong?

Added (2010-02-21, 10:44 Pm)
---------------------------------------------
I think I mest up the unit file, I got 1 light to work but the other one is not and the tail light only glow but don't shine? cry

Added (2010-02-22, 1:18 Pm)
---------------------------------------------
A-22 Churchill MkVII and the GB UC from phase I are missing them to. Is it perhaps possible to download all the filles? (unitfile and 4D)

I'm asking a lot, am I not? biggrin

 

 

Tuesday, 2010-02-23, 11:23 AM

Message # 65

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey,

You can add the headlights with a program called 4D Editor you can download it in the downloads section of this website. I will soon post the modified unit files so you will have fully working lights. I'll modify the other units later.

 

 

Tuesday, 2010-02-23, 5:45 PM

Message # 66

Kristof

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Registered: 2010-02-15
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Okee, thx i saw the 4d editor but I only works have. I can see the dummy and mesh stuff but I cant view the model??
 

 

Wednesday, 2010-02-24, 6:00 PM

Message # 67

VPf2
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Generalissimo
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Here are the two unit files attached. Place them under .../*PANZERS Dircetory*/Run/units directory

Quote
I can see the dummy and mesh stuff but I cant view the model??

1. Did you place the OpenGL-Java binding DLLs in your system32 directory?
2. Did you install Java Runtime Environment?

Attachments: us_m36-slugger.unit(12Kb) · us_calliope.unit(15Kb)
 

 

Thursday, 2010-02-25, 11:03 PM

Message # 68

Kristof

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Okee thx, i forgot to put it in the system32 directory. wink

Added (2010-02-25, 11:03 Pm)
---------------------------------------------
Heey, me agian

The Calliope's taillites are positiont wrong i think the are glowing in the tank. biggrin Just so you know.

And i still cant look at the model. I think I putte in the correct filles but i'm not shure.

 

 

Sunday, 2010-02-28, 10:49 PM

Message # 69

VPf2
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Quote
The Calliope's taillites are positiont wrong i think the are glowing in the tank.

I'll look into this.

 

 

Sunday, 2010-03-07, 9:06 PM

Message # 70

VPf2
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Generalissimo
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Currently we're making sure everything's in their place before releasing the Phase 3 Mod.

Here are some pictures: [Click for full size]


 

 

Monday, 2010-03-08, 1:48 PM

Message # 71

Kristof

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Wow, looking really nice.

Jesus... that’s a lot of firepower. I can't wait to play. biggrin

 

 

Thursday, 2010-03-11, 2:25 PM

Message # 72

VPf2
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Generalissimo
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Messages: 312
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A new tank in progress:

It has a custom turret, along with custom projectors, searchlights, exhaust pipes, MG parts and so on.
It's going to be released as soon as I'll fully test it for errors. Tell me what you think. happy

 

 

Thursday, 2010-03-11, 11:05 PM

Message # 73

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

The main features of this Czech-made tank are the hatch of the turret (tall and rounded) and
the "recuperator" above the gun of 37 mm.; details not seen in your model.
The color of that skin seems very dark to me.

Note:
The only tank that I think that lack without reason in Codename Panzers is the KV 1 Soviet

Greetings and good work

Message edited by Lucas_de_Escola - Thursday, 2010-03-11, 11:08 PM
 

 

Friday, 2010-03-12, 8:44 AM

Message # 74

VPf2
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Thanks for noticing these mistakes. It's only a beta version, these mistakes will be fixed.
 

 

Friday, 2010-03-12, 6:21 PM

Message # 75

Kristof

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Registered: 2010-02-15
Messages: 93
Reputation: 1

Heey, I found something intresting, its a game that looks like CP. There are a lt of units you may be able to use. I think there was a PzKwf 35 to somewhere and a M10 Wolverine. biggrin

http://www.battlefront.com/products/tow/features.html

Added (2010-03-12, 6:21 PM)
---------------------------------------------
Heey, is it posible to make a Panzer Mk III Spezial. This one has a 50mm gun instead of a 37mm one. I think you can use the Panzer III from CP to make it. wink

Message edited by Kristof - Friday, 2010-03-12, 6:23 PM
 

 

Friday, 2010-03-12, 6:24 PM

Message # 76

VPf2
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I improved the Panzer 35 (t) by replacing the turret/hatch/MGs and other parts. The tank's color is now lighter and grey.

Here's a picture:

@Kristof, Thanks for the info, I'll look into it. And yes, everything's now possible with the current tools.
happy

 

 

Friday, 2010-03-12, 6:25 PM

Message # 77

Kristof

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Registered: 2010-02-15
Messages: 93
Reputation: 1

Btw thx for the PM. wink
 

 

Tuesday, 2010-03-16, 9:52 PM

Message # 78

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
Reputation: 12

A new tank is going to be released soon as a stand-alone mod. The KV-1, which some of you were waiting for in anticipation.

[Click the picture for full size]

Some thorough testing needs to be done before the final release. We need to make sure it's bug free.

 

 

Friday, 2010-03-19, 4:53 PM

Message # 79

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

It's my guess that you will have come to understand. Nevertheless, I will say you that the original gun is shorter. The Gun of your model is too longer.

In addition, I think that it is not worth the trouble to get involved in models posterior to 1941 (KV1-E, KV1-S, KV85 etc...)
Is enough with the primary model's design, manufactured in the years 1939 and 1940.
he had too much weight for a motor diesel. He was very slow and scarcely maneuverable. But his shielding was superior to any German tank of the moment, and his gun of 76.2 m.m was quite powerful. The KV1 was an authentic nightmare; the german models Pz III and Pz IV D were not rival, and The antitank gun of 37 y 50 mm were useless.
Fortunately for the german troops, the Soviet only had 508 units (KV1 and KV2) when it started the invasion.

Saludos

Message edited by Lucas_de_Escola - Friday, 2010-03-19, 5:54 PM
 

 

Friday, 2010-03-19, 7:24 PM

Message # 80

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
Reputation: 12

Thanks for noticing this. The turret needs to be shortened a bit. There are more than 20 versions of the tank alone in the-blueprints.com. I guess every tank they made was somehow different from the others. Here are some blueprints of the 1942 version:

The proportions of the tank are clearly visible.

 

 

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