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Forum » Codename PANZERS Phase 3 (Mod) » News » Codename: PANZERS Phase 3 (Mod) (Questions and ideas)
Codename: PANZERS Phase 3 (Mod)
Wednesday, 2010-06-02, 8:30 PM

Message # 101

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Actually the tanks perform very well. With all the new custom effects and other stuff integrated they look pretty realistic. biggrin
 

 

Monday, 2010-06-14, 8:37 PM

Message # 102

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

@VPf2

How Mod progresses regarding the reunification of the essential files and the elimination of repeated?

I think this could be the contents of a first version of the Mod.
Later, little by little, you could be offering other files: the new units, objects, etc ..., and perfectly finisheds.

 

 

Wednesday, 2010-06-16, 10:24 AM

Message # 103

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey Lucas_de_Escola,

I understand what you are saying. But I simply wouldn't want to release a "rushed-out" mod with countless bugs and glitches. It's really a lot of work. Now while everything's nearly finished the mod must be checked out for bugs. But it's not that easy how it sounds, because there are thousands and thousands of files linked to each other.

I'm trying my best to solve all the problems. The mod should be worth the wait. happy

 

 

Wednesday, 2010-06-16, 8:27 PM

Message # 104

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Yes it's true, there are many files. The errors may appear.
But anyway, I do not think the Mod completed can be offered in a unic time.

In any case, we were left waiting for this mod. We have high hopes for it to be the Mod definitive, and you can successfully expand across the entire community "panzer",
to create sophisticated scenarios and adventures.

 

 

Thursday, 2010-06-17, 9:25 PM

Message # 105

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 90
Reputation: 1

Any process on the M10 wolverine ore M24 Chaffee? biggrin
 

 

Sunday, 2010-06-20, 1:31 AM

Message # 106

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

M24 is a work in progress. But you should see the whole mod before seeing the tank.

happy

 

 

Monday, 2010-06-21, 6:29 PM

Message # 107

prinzeugen

Private
User
Registered: 2010-06-21
Messages: 1
Reputation: 0

hey, can someone make Croatian units (Ustase, domobrani) ? smile
 

 

Wednesday, 2010-07-14, 7:42 PM

Message # 108

VPf2
Owner of the Website

Generalissimo
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Registered: 2009-01-23
Messages: 312
Reputation: 12

This picture below features a winter skin of Panther Ausf. D tank with an infrared system. This version (original model Trippel-XXX, skin by VPf2) of Panther and much more will be included in the 1.1 version of the Phase 3 Mod.


Click for full size

Hey prinzeugen, I'm not currently planning on making any Croatian units but it's a very interesting idea. Anyway, with the current tools it wouldn't be hard to make them yourself. If you need any info, don't hesitate to ask.

 

 

Friday, 2010-07-23, 0:18 AM

Message # 109

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Hi all!
Great job this CP3 mod ! Really nice, thank you for this useful update! I made several new skins and units for german crews:
german panzer kommandant 1943-1945 summer with camo trousers and earphones
german SS tiger crew in camo overall ( like Witmann's crew)
I also modifies the standard panzer crew because tank crew members wore uniforms with pink ( and not white) lines on shoulder straps and collar straps.
you can down load them at http://www.mediafire.com/file/s9lf53ciet0ubsr/New crews.zip
I also work on tiger 1 (late) skins because the skin in the game is really not accurate.
You can see my attempt in the picture: Tiger 222 2.komp SS Abt 501 june 44 ( unterscharfuhrer Sowa).
See you!

Added (2010-07-23, 0:18 Am)
---------------------------------------------
Hello again!
The work on tiger 1 is going on, look at the result: 2.Ko s SSPzAbt 501 on the way (12 june 1944).
I will continue to improve the different models.[img]http://www.mediafire.com/i/?y6wt1xi1v9na8g1[/img]
See you soon!

Attachments: 1660571.jpg(341Kb)


Fan of panzers
 

 

Sunday, 2010-08-01, 6:04 PM

Message # 110

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Good work, PantherG, the skins look really great and realistic. I'll integrate all of them into CP3 1.2 update along with a hand full of new units. Keep up the good work. happy

============
Added:

This is one of the new upcoming units - Panzer 38(t). I converted the model and redesigned the skin referencing to a real-life tank located in Deutschen Panzermuseum Munster.

Original model by "1C", skin by VPf2.

 

 

Sunday, 2010-08-01, 9:07 PM

Message # 111

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Great Job this Pz38t Vpf2! I fixed some pbs with my new skins and crews.
You can download them at http://www.mediafire.com/file/7bn9w6hcd55a29y/sPzAbt501.ZIP
Tell me your impressions..
See you!


Fan of panzers
 

 

Sunday, 2010-08-01, 10:04 PM

Message # 112

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Quote (VPf2)
This is one of the new upcoming units - Panzer 38(t). I converted the model and redesigned the skin referencing to a real-life tank located in Deutschen Panzermuseum Munster.

A very interesting unit. A great job.

On the other hand, I have noticed that in the mod lacks some of the original units of the game. (M26 Pershing, Jeep, etc...) I think that must be addressed.

We are waiting impatiently for the new version with the errors of previous versions resolved.

 

 

Wednesday, 2010-08-04, 1:52 AM

Message # 113

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

@ PantherG, The skins are looking very good. The only problem, in my opinion, is the font of the numbers.

@ Lucas_de_Escola, I'm glad you liked the Panzer 38(t). I know that there are bugs that need to be fixed but I can't simply release an update that would only fix the bugs. I can't leave you empty handed happy . Some new units are coming out and probably even a new scenario. If all goes well the 1.2 update is gonna show up later this week.

==========
Added:

Yet another unit that will be included in v1.2 of CP3 - Sd. Kfz. 251/9

Created by: VPf2, AlexSergeev

 

 

Thursday, 2010-08-05, 10:50 PM

Message # 114

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Quote (VPf2)
Yet another unit that will be included in v1.2 of CP3 - Sd. Kfz. 251/9

Very nice. As always. We expected it anxious.

Something else:
I have detected problems in the file Objects.ini. Some trees and fences are impassable. Not even for heavy tanks...! This is not too much credible, no?

A good advice:

To save system resources in the creation of maps, especially in the RAM memory, is appropriate to change the configuration of the some trees (RfB-Pines) for them to be demolished but they are not moving. Thus, according to the size of the map, we will pick one type or the other, with movement or without movement. This little trick may mean that a scenario is playable or not for some powerful little computers.

Message edited by Lucas_de_Escola - Friday, 2010-08-06, 1:59 PM
 

 

Monday, 2010-08-23, 5:04 PM

Message # 115

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Panzer III Ausf. J:

 

 

Tuesday, 2010-08-24, 7:23 PM

Message # 116

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Hi All!
Just back from vacancies! I am glad to see my work has been included in version 1.2, I should have written that I made again new skins for tigers including new number fonts, according to the remarks of Vpf2. Thank you for this update I continue to work on a map of Villers Bocage and another of Losheimergraben (dec 44).
See you! smile


Fan of panzers
 

 

Saturday, 2010-09-25, 8:18 PM

Message # 117

Grandslam

Lieutenant
Veteran User
Registered: 2009-03-17
Messages: 22
Reputation: 0

Hi all

I,m back again. Been to busy in real life lately. Bought an old house and has totally reworked it. Lots of work.

Really happy to see the phase 3 mod finally hit the public. I big congratz to all involved.

Downloading atm.

 

 

Sunday, 2010-09-26, 3:27 PM

Message # 118

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Our friend 888Pablo888 is decide to promote this Web for all the net.

http://u.to/filq

¡¡Great idea!!! hands

Message edited by Lucas_de_Escola - Sunday, 2010-09-26, 3:28 PM
 

 

Monday, 2010-09-27, 11:45 AM

Message # 119

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Quote
Our friend 888Pablo888 is decide to promote this Web for all the net.
http://u.to/filq

¡¡Great idea!!!

Thanks for promoting this website. By promoting we will expand our Panzers community.

Quote
Hi all
I,m back again. Been to busy in real life lately. Bought an old house and has totally reworked it. Lots of work.

Really happy to see the phase 3 mod finally hit the public. I big congratz to all involved.

Downloading atm.

Hey Grandslam, great to see you again.

 

 

Monday, 2010-09-27, 3:20 PM

Message # 120

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

A new contribution of 888Pablo888

http://es.panzers.wikia.com/wiki/Mods

http://es.wikipedia.org/wiki/Codename:_Panzers_Phase_II

 

 

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