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Codename: PANZERS Phase 3 (Mod)
Sunday, 2010-12-12, 8:09 PM

Message # 121

Macer

Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3

I've just installed CP3 and noticed that T-28 has 260 damage. I'm surprised as it's gun was 105mm. Also, KV-2 has only 130 although t had a 152mm gun.
I've also got new ideas: KV-VI - http://xmb.stuffucanuse.com/xmb/viewthread.php?tid=4693 (I don't care it is said to have never existed)
and P-1000 Ratte - strangevehicles.greyfalcon.us/ ratte.html
biggrin
 

 

Friday, 2010-12-17, 5:44 PM

Message # 122

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey,

Gun's cartridge does not necessarily mean damage, many other factors are put into consideration.

The thing about ideas is that, you can easily give them, but realizing them; that takes a lot of time and skill.

Anyway, thanks for the interest.

 

 

Wednesday, 2010-12-29, 9:07 PM

Message # 123

Macer

Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3

I know that, but in Panzers damage of almost all guns is determined by the cartridge and that is a little inconsistent.
Another question: why are machineguns classified as armor-piercing guns? How can I change it?
Another error: 8,8 cm PaK 43 and 12,8 cm FlaK 40 cannot be towed.
I also miss US M1A1 90mm and USSR 85mm anti-air guns. Look, te biggest Allied AA guns are Boforses :/

Notwithstanding, I think the mod is fantastic and you all did a great job.

Added (2010-12-29, 9:07 PM)
---------------------------------------------
The worst thing is about th machineguns: in a lot of tanks they are classified as armour piercing guns and it looks nonsense: one night hunting panther destroys ten pershings in a second :/ It's hard to play at all! I read you're going to release a new update; could you also fix this, please?

Message edited by Macer - Saturday, 2010-12-18, 1:35 AM
 

 

Tuesday, 2011-01-25, 5:06 AM

Message # 124

Verteidiger

Sergeant
Veteran User
Registered: 2010-07-19
Messages: 6
Reputation: 0

hi there guys... I have to ask you... can you please make the panther more realistic for the coming update of CP3? look... the panther has a 88mm front armor... but it was inclined... it made the 88mm front armor, become a 100mm front amor!

thx

 

 

Wednesday, 2011-01-26, 1:50 AM

Message # 125

gionnymitraglia

Sergeant
User
Registered: 2011-01-26
Messages: 11
Reputation: 0

Hi I am new, I'm Italian and I panzers 2 itliano original and is installed in the folder but I did not run then how do I install the mod? and what should I download files from those that are there?
 

 

Thursday, 2011-01-27, 5:56 PM

Message # 126

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Hello Verteidiger!
I made a better panther ausf G: you can download it at http://www.mediafire.com/file....ndy.ZIP I corrected the armor and gun penetration: in fact, in some cases, the kwk 42 7.5 cm L71 of the panther had the same impact as th 8.8cm L56 of the Tiger 1
Your brand new Panther G will be worth its reputation!


Fan of panzers
 

 

Saturday, 2011-01-29, 9:07 PM

Message # 127

gionnymitraglia

Sergeant
User
Registered: 2011-01-26
Messages: 11
Reputation: 0

but I want you to understand how to install the mod and which window to use the most recommended because there are 10 files to download

Added (2011-01-28, 5:01 PM)
---------------------------------------------
another thing after downloading the file where as you know where to enter because I did not run the folder

Added (2011-01-29, 8:55 PM)
---------------------------------------------
help

Added (2011-01-29, 9:04 PM)
---------------------------------------------
After downloading the file what should I do? I can say in detail each step that needs to be done

Added (2011-01-29, 9:07 PM)
---------------------------------------------
anyone can answer

 

 

Sunday, 2011-01-30, 7:33 AM

Message # 128

Verteidiger

Sergeant
Veteran User
Registered: 2010-07-19
Messages: 6
Reputation: 0

thank you very much panther!!! but tell me... is your new panther compatible with CP3 2.0?
 

 

Sunday, 2011-01-30, 8:32 AM

Message # 129

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Verteidiger,

Panther G is included into Update 2.0 along with a winter skin. As I said in the manual you need to extract the archives first. Then install CP3_2.0_Setup_1 and after that install setup 2 in the same directory.

 

 

Monday, 2011-01-31, 0:31 AM

Message # 130

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Hi Vpf2!
Happy to see you included my new Panther G in CP3.2.01. Did you correct the strange effects I had on road wheels? I had no time to change the skin, I only modified the skin from 1C but I work on other versions: especially late panther G ( ardennen), jagdpanther and i plan to make high details for Tiger 1 ( late).
I also work on PzIII ausf J ( short barrel L42) in afrikakorps and european skins, PzIII ausf G and ausf E ( 1940 France).
I will install soon the update!
See you smile


Fan of panzers
 

 

Monday, 2011-01-31, 5:44 PM

Message # 131

panther

Private
User
Registered: 2011-01-31
Messages: 1
Reputation: 0

i need help with panzers phase 3 (mod) skrimish, i cant open it there comes an error could you help

not a female
 

 

Monday, 2011-01-31, 10:17 PM

Message # 132

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

It's true. Does not work.

Hey, Panther.

To solve the problem, run the game with the icon Panzers_Phase_2_mod.exe.

Un Saludo.

Message edited by Lucas_de_Escola - Tuesday, 2011-02-01, 2:21 AM
 

 

Sunday, 2011-03-20, 3:04 AM

Message # 133

Verteidiger

Sergeant
Veteran User
Registered: 2010-07-19
Messages: 6
Reputation: 0

hi there guys... I must tell you this... the new panther G isn't in the mod... you must put the name of the german panzerschreck squad back to "rocket squad" if you wanna buy them like you should... and the axis can't buy any SMG squads!!!! I don't know why... but they can't!!!

please... can you fix this?

Added (2011-02-03, 4:09 PM)
---------------------------------------------
hello there... I found another error... when you select the "Wirbelwind" in the headquarters you will read the description of the "rheintochter" instead of the "Wirbelwind"... anybody can fix this in their unit.ini file... but you should fix it in the next update...

thx

Added (2011-03-20, 3:04 Am)
---------------------------------------------
srry for all this post... but... I have a new problem... there's some missing names of some units... like the panzer IV ausf. H and other 3 a howitzer...
surprised

 

 

Sunday, 2011-03-27, 11:12 PM

Message # 134

Macer

Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3

Why are all the trenchwood bunkers gne? they were really nice!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

OK, I've dealt with it. Just install the 1.0 version of CP3 elsewhere and copy the folder cp3-rfb\buildings into the run\cp3-rfb

Message edited by Macer - Wednesday, 2011-03-30, 8:38 PM
 

 

Sunday, 2011-04-17, 7:12 PM

Message # 135

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

No trenchwood bunkers were deleted. The folder name might have changed, they should all be included.
 

 

Wednesday, 2011-07-13, 11:35 PM

Message # 136

PantherG

Colonel
Veteran User
Registered: 2009-03-13
Messages: 99
Reputation: 15

Hello all!

I just finished a new collection of Tigers I ( to replace the old ones from original game and RfB). Converted from 1C.
Late Tigers of 101/501 SSPzAbt: 205 ( wittmann), 222 (Sowa) with steel roads, 131 ( Hahn) with rubber roads.
Early tigers of sPzAbt 501 (Tunisia).
Early tigers of LAH (Kursk) 1311(Wenndorf) 1331 (Wittmann).
Winter early tiger I.
See pictures at
http://www.mediafire.com/i/?4m8ay3o8e4tc05e
http://www.mediafire.com/i/?h10adg130619o6h
http://www.mediafire.com/i/?d8egpprvw3k3myj
See you for upload of units ( a few fixes to do ).
Coming soon: PzIII e and pzbefehlsw IIIe,PzIV C(1940 7.Pzdiv)

Added (2011-07-13, 11:35 PM)
---------------------------------------------
Late tigers I
Enjoy!
See you!
http://www.mediafire.com/?i59isamxzthua68


Fan of panzers
 

 

Tuesday, 2011-08-16, 6:46 PM

Message # 137

celticmarine10

Private
User
Registered: 2011-08-15
Messages: 3
Reputation: 0

Hi all,
Can someone explain the aircraft in phase 3 please? Cn you buy pilots later or...?
Thanks!

regards,
celtic
 

 

Wednesday, 2011-08-17, 12:31 PM

Message # 138

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

The planes that are accessible through the Editor (as Units > Other Units) work only as ground units. Some are stationary, some can move others can use weapons. But none of them fly of the ground. Those that do need to be called as air support.
 

 

Thursday, 2011-10-27, 4:24 PM

Message # 139

Kras

Private
User
Registered: 2011-10-27
Messages: 1
Reputation: 0

Hello! I have the Spanish version of Panzers Phase II with the Mod Panzers Phase III (and it's working!)

I'm trying to change the flags (for example, to put a Republican Spanish flag instead the SU flag), but I don't know what to edit in the Mod.
I've finded the file flags-singl.dds in CP3-RfB/buildings/capturable but there is no .dxt file and I've tried to edit the files "flag" in CP3-Main/buildings/capturable but no result cry

Have you got any idea of how to do it? wink


Message edited by Kras - Thursday, 2011-10-27, 4:24 PM
 

 

Monday, 2011-11-14, 8:24 PM

Message # 140

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

The DDS file is the texture, edit it by Photoshop and save as DDS. Sorry for the late reply.
 

 

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