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Forum » Codename PANZERS Phase 3 (Mod) » News » Codename: PANZERS Phase 3 (Mod) (Questions and ideas)
Codename: PANZERS Phase 3 (Mod)
Tuesday, 2009-04-21, 2:04 PM

Message # 41

Spanishrepublicansoldier

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Registered: 2009-03-08
Messages: 32
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I like the buildings ruins, are great, and so tall. I think is a good idea if we extract all the buildings of codename pamzers 1, for example, the ortodox church biggrin

saludos cool

 

 

Tuesday, 2009-04-21, 2:58 PM

Message # 42

Grandslam

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Registered: 2009-03-17
Messages: 22
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Here is the scwimwagen in desert camo. If you need help with something else than just skinning let me know.

download

And a few questions.

1. How do you turn the lights off on converted rfb units??.
2. How to get the opel medic to behave like a medic ?? (iff possible) I tried common unit=16 and got the heal icon on the unit but it doesnt work.
3. Its pizza for dinner today, should i go for red or white wine? Or just play it safe and go for beer.

Message edited by Grandslam - Tuesday, 2009-04-21, 2:58 PM
 

 

Tuesday, 2009-04-21, 8:50 PM

Message # 43

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Answers:
1. For all I know you can turn off the lights through the complicated 4d file, but then you get an error in the editor which actually doesn't do anything but is very annoying.
2. Don't worry about that, I'll figure it out.
3. Beer all the way.

Regards

 

 

Thursday, 2009-04-30, 8:59 PM

Message # 44

Spanishrepublicansoldier

Major
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Registered: 2009-03-08
Messages: 32
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biggrin biggrin I canĀ“t wait for the mod.

One idea: create submarines from the san gergio boat.

saludos biggrin

 

 

Wednesday, 2009-05-20, 5:31 PM

Message # 45

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey, again.

Today I've uploaded a small trailer, showing the new effects (some from OMNI-Mod credit goes to Trippel-XXX and Al_Capone), units and buildings. Some new tank skins will be released soon.

For HD Video go here and click HD



And here's another screenshot:

Regards

 

 

Thursday, 2009-06-04, 11:04 AM

Message # 46

Spanishrepublicansoldiers

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Registered: 2009-04-13
Messages: 25
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GOOD WORK biggrin biggrin
 

 

Monday, 2009-06-29, 4:14 PM

Message # 47

VPf2
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Generalissimo
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Messages: 312
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Here is a screenshot of my latest desert skin (Panzer VI Tiger)

Click for full size

 

 

Tuesday, 2009-06-30, 12:57 PM

Message # 48

Spanishrepublicansoldiers

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Another great job, but instead of putting the iron cross in the tank, I think we should put the symbol of the Afrika Korps. And some think tank's serial number will not go amiss, it would have more details.

Anyway, good job, it will be a great Mod biggrin

In this link: http://www.1y2gm.com/uniform....159.htm

Real uniforms of germans officiers, generals and lieutenants.

greetings smile

Message edited by Spanishrepublicansoldiers - Tuesday, 2009-06-30, 1:21 PM
 

 

Friday, 2009-07-03, 10:27 AM

Message # 49

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
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It already has a DAK symbol on the back, number is also included on both sides (Check out the full sized picture and you will see it on the turret).

My goal is to make the game realistic too.

 

 

Sunday, 2009-07-05, 11:58 PM

Message # 50

Spanishrepublicansoldiers

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yeah, i see it now biggrin

good job

Added (2009-07-05, 11:58 Pm)
---------------------------------------------
Hey look, the call of duty 2 soudbass: cool

http://callofdutysworld.blogspot.com/2008....-2.html

One question: You had the Berlin 45 mod, right? You know how can they create the intro missions (the diary, the mission description and the videos)?

thanks dude biggrin

 

 

Thursday, 2009-07-30, 11:18 PM

Message # 51

VPf2
Owner of the Website

Generalissimo
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Registered: 2009-01-23
Messages: 312
Reputation: 12

Here's a picture of the improved IS2 and two regular IS2s behind it.


Click for full size

 

 

Friday, 2009-07-31, 2:09 AM

Message # 52

Spanishrepublicansoldiers

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another great work dude cool
 

 

Sunday, 2009-12-06, 11:57 AM

Message # 53

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey guys,

Just to let you know, the mod is currently nearly in the final stages of completion. The release date will be announced in the nearest future. happy

 

 

Sunday, 2009-12-27, 4:21 PM

Message # 54

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

An idea for antiaircraft units
[url=]My WebPage[/url]
 

 

Monday, 2010-01-18, 3:14 PM

Message # 55

VPf2
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Generalissimo
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Registered: 2009-01-23
Messages: 312
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Was this made with the 4D Editor?
 

 

Wednesday, 2010-01-20, 4:16 PM

Message # 56

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

No. Is constructed with objects.
 

 

Saturday, 2010-01-23, 9:24 PM

Message # 57

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Just to let you all know the PANZERS Phase 3 Mod is coming along really well. The release date will be revealed soon.
 

 

Thursday, 2010-02-11, 5:54 PM

Message # 58

InfraScope
VIP

Colonel general
User
Registered: 2009-03-17
Messages: 6
Reputation: 1

Hi'yall

We've some more info for you and a picture:

Click for full size

It features the newest tweaked creations of TrippelXXX: the Sd. Kfz. 2, Sd. Kfz. 234 and the StuG IIIG. For your convenience we will include these mods in the PANZERS Phase 3 total conversion. In addition to this, we've created the winter texture for the German crew squad and some more stuff. More info and of course the release date are going to be revealed very soon. happy

------------------------------------
Added 02/11/2010


Model created and converted by TrippelXXX,
Textures edited by VPf2,
German tank crew squad by InfraScope

 

 

Monday, 2010-02-15, 8:42 PM

Message # 59

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Another creation is in progress: Sd. Kfz. 164 Panzerjager Nashorn

Let me know what you think.

 

 

Thursday, 2010-02-18, 2:12 AM

Message # 60

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

That gun does not correspond with the original model, neither in the form nor in its diameter.
But, I suppose, that this is a test, no?

 

 

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