Tank mounted machine guns punch through tank armor?
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Friday, 2012-08-03, 9:08 PM |
Message # 1 |
Markus_von_Hamburg
Sergeant
Veteran User
Registered: 2011-12-12
Messages: 10
Reputation: 0
| Is this some sort of error? The mounted machine guns on some custom tanks (not all) register as AT weapons. With their rate of fire, it simply chews through the armor of the tank it's attacking, and make for a very overpowered tank. Is there a fix out for it or in progress?
No matter what my username says, I speak very little German. (Ich sprache ein bisschen Deutsch)
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Saturday, 2012-08-04, 11:49 AM |
Message # 2 |
Macer
Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3
| Hmmm, the modders don't seem to mind this. I fixed it in my game and I'm going to upload the proper files, but with a bigger mod that will change the gameplay a lot. So you can wait for my mod or adjust it yourself: go into CP3-Main\units and CP3-RfB\units. Here you have files with .unit extension. You can open them with notepad. The line you need to change is Unit.Gunners.0.Gunner.WeaponType = 2. If you type 0 instead of 2, you have MGs. 1 stands for armour piiercing bullets, 2 is artillery shell and 3 is flamethrower. In most tanks "gunners.0" refers to the main gun, so you need to find Unit.Gunners.1.Gunner.WeaponType = 1 and Unit.Gunners.2.Gunner.WeaponType = 1 and change the weapon type to 0.
Message edited by Macer - Saturday, 2012-08-04, 11:49 AM |
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Saturday, 2012-08-04, 5:39 PM |
Message # 3 |
Markus_von_Hamburg
Sergeant
Veteran User
Registered: 2011-12-12
Messages: 10
Reputation: 0
| Alright. I didn't know this was a do-it-yourself kind of thing. Thanks.
No matter what my username says, I speak very little German. (Ich sprache ein bisschen Deutsch)
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Monday, 2012-08-06, 0:58 AM |
Message # 4 |
Macer
Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3
| Well, hehe, it's a repeat-it-500-times-do-it-yourself thing, so good luck Added (2012-08-06, 0:58 AM) --------------------------------------------- You can download my mod here: http://panzers.ucoz.com/load/macer_39_s_realism_mod/19-1-0-58
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Friday, 2012-08-10, 3:51 AM |
Message # 5 |
Jestorm20
Major
User
Registered: 2012-05-28
Messages: 35
Reputation: 0
| Quote (Macer) Hmmm, the modders don't seem to mind this. I fixed it in my game and I'm going to upload the proper files, but with a bigger mod that will change the gameplay a lot. So you can wait for my mod or adjust it yourself: go into CP3-Main\units and CP3-RfB\units. Here you have files with .unit extension. You can open them with notepad. The line you need to change is Unit.Gunners.0.Gunner.WeaponType = 2. If you type 0 instead of 2, you have MGs. 1 stands for armour piiercing bullets, 2 is artillery shell and 3 is flamethrower. In most tanks "gunners.0" refers to the main gun, so you need to find Unit.Gunners.1.Gunner.WeaponType = 1 and Unit.Gunners.2.Gunner.WeaponType = 1 and change the weapon type to 0.
Hey there is there any chance to change the units attack range?
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Friday, 2012-08-10, 11:40 AM |
Message # 6 |
Macer
Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3
| Of course. But you can easily figure it out yourself. If you can't, open the spoiler.
Message edited by Macer - Friday, 2012-08-10, 11:41 AM |
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Friday, 2012-08-10, 4:53 PM |
Message # 7 |
Jestorm20
Major
User
Registered: 2012-05-28
Messages: 35
Reputation: 0
| Quote (Macer) Of course. But you can easily figure it out yourself. If you can't, open the spoiler.
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MaxRange = Vehicle_MaxRange Vehicle max range=45. You can put exact number or look into unitvariables.ini for typical values. You need to unpack it first.
i see but if i want to change something in the original units from panzer II ? like the anti tank riflemen attack range
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Friday, 2012-08-10, 10:02 PM |
Message # 8 |
Macer
Lieutenant general
Veteran User
Registered: 2010-12-10
Messages: 177
Reputation: 3
| I don't know. You can try unpacking the .unit files you need. I can't see any useful line in unitvariables.ini
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Friday, 2012-08-10, 10:12 PM |
Message # 9 |
Jestorm20
Major
User
Registered: 2012-05-28
Messages: 35
Reputation: 0
| Quote (Macer) I don't know. You can try unpacking the .unit files you need. I can't see any useful line in unitvariables.ini
well i did what you told me in order to change the unit range , and also i managed to change the weapon type of the tanks too
and no problem you did all you could
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Friday, 2012-08-10, 10:22 PM |
Message # 10 |
Tiger-Ace
Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5
| Well I have done this several times in artillery units for example. In the german sfh-18.unit I entered this: Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MinRange =50 Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MaxRange = 200
You don't need to change the unitvaribles file in order to make changes in range (i think). Just type in a number and test it in the editor to see if you hit the right range. Hope it was useful for you Jestorm20.
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Friday, 2012-08-10, 10:43 PM |
Message # 11 |
Jestorm20
Major
User
Registered: 2012-05-28
Messages: 35
Reputation: 0
| Quote (Tiger-Ace) Well I have done this several times in artillery units for example. In the german sfh-18.unit I entered this: Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MinRange =50 Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MaxRange = 200
You don't need to change the unitvaribles file in order to make changes in range (i think). Just type in a number and test it in the editor to see if you hit the right range. Hope it was useful for you Jestorm20.
yeah but it want to change the anti tank riflemen attack range , from the original game panzer II not a mod unit ^^;
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Monday, 2013-12-16, 1:47 PM |
Message # 12 |
strategyfan
Sergeant
Veteran User
Registered: 2013-06-15
Messages: 8
Reputation: 1
| can somebody upload a version of these two folders where this work is done? I dont have time to do it
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Tuesday, 2013-12-24, 2:14 PM |
Message # 13 |
Kristof
Colonel
Veteran User
Registered: 2010-02-15
Messages: 93
Reputation: 1
| You just need to change the file of the unit. Open the file, search for "Unit.Gunners.0.Gunner.WeaponType = 1"
In case of the Main gun it should be = 1 If its an MG it should be = 0
Then the problem should be fixed.
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