Infinite Day, help please!!!
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Monday, 2012-06-04, 11:20 PM |
Message # 1 |
Rusoski
Major
Veteran User
Registered: 2011-11-23
Messages: 31
Reputation: 0
| Guys!! I'm making a campaing.
I have just finishes 2 maps of 10/12 (I dont know how many it will take to me, because I am getting more a best ideas) but I have a problem...
I've just created 360 weathers which cover all 360º which take the sun to end up a lap over the earth then I just made a "trigger" that is like this:
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Event: On every seecond.
Conditions: Days = 1 <--- Compare Variable (Name = Days / Initial value = 1 / Increment = 0)
Events: Set variable 'Days' to 0. Set Weater .................1 in 0 fraps Wait 40 fraps (2 seconds, 0 fraps) Set Weater .................2 in 0 fraps Wait 40 fraps (2 seconds, 0 fraps) Set Weater .................3 in 0 fraps Wait 40 fraps (2 seconds, 0 fraps) Set Weater .................4 in 0 fraps Wait 40 fraps (2 seconds, 0 fraps) Set Weater .................5 in 0 fraps Wait 40 fraps (2 seconds, 0 frapps ........................ ........................ ........................ ........................ ........................ ........................ ........................ ........................ ........................ ........................ ........................ Set variable 'Days' to 1.
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What I'm trying to do is make the trigger compare variable "Days = 1", then set it to "0" and start all actions, when all actions end, it has to be set again to "1".
But my question is:
Can I make a "cyclic trigger"?
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Tuesday, 2012-06-05, 4:33 PM |
Message # 2 |
YOSOYO
Lieutenant colonel
Veteran User
Registered: 2012-01-03
Messages: 73
Reputation: 2
| you must do in actions: preserve trigger and this trigger will be cyclic, but make sure to always you do this, make a variable to repeat this trigger when it finishes, not early.( in your trigger this variable is Days, and your done correctly)Added (2012-06-05, 4:33 PM) --------------------------------------------- si no lo entiendes dime que no lo entiendes por aqui y te lo pongo en español mas detallado, que no me di cuenta que eras tu xD.
sorry for my english and please ¡¡¡contestenme en español si lo entienden!!!xD
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Tuesday, 2012-06-05, 6:24 PM |
Message # 3 |
Rusoski
Major
Veteran User
Registered: 2011-11-23
Messages: 31
Reputation: 0
| A hueso que entiendo xD gracias muchacho!
Tengo otra pregunta, mira tengo una "localización" y quiero que al entrar una unidad mía ahí, muera...
Pero todas las acciones van hacia "found unit" ¬¬ (set player, set unit hp, kill units...) creo que sabes cuales, existe alguna forma de aplicar todas esas acciones hacia mi?
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I have a question. lets say that I have a "location", what I want to do is that if one of my own unint enters that location it will die for example.
But all the action go to "found units" ¬¬ (set player, set unit hp, kill units...), I guess you know which, is there any way to make as target myself using this actions instead of found units?
Message edited by Rusoski - Tuesday, 2012-06-05, 6:28 PM |
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Tuesday, 2012-06-05, 9:51 PM |
Message # 4 |
YOSOYO
Lieutenant colonel
Veteran User
Registered: 2012-01-03
Messages: 73
Reputation: 2
| Event: When a unit enters 'Location 1'. (1) Conditions: The triggering of unit is owned by Player 1. (2) Find Any Unit of Player 1 at 'Location 1'. (3) Actions: Remove found units. (4)
1) aqui es para accionar la regla, bueno esta parte ya te la sabras... 2)Esto dice que si no entra el player 1 esta regla no podra ser activada 3)esto dice: encontrar (find) unidades, en este caso de el jugador 1 en el sitio de localizacion 1. Esto es necesario para algunas acciones. 4)esto necesita del paso '(3)' y lo que hara sera que las unidades 'desaparezcan', tambien hay otra accion llamada 'kill found units' que hace algo parecido, que como traduciras es: 'matar las unidades encontradas', esa accion hace lo mismo, pero en vez de desaparecer mueren.
sorry for my english and please ¡¡¡contestenme en español si lo entienden!!!xD
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Tuesday, 2012-06-05, 10:02 PM |
Message # 5 |
Rusoski
Major
Veteran User
Registered: 2011-11-23
Messages: 31
Reputation: 0
| Por eso te amo!!!
No lo mal interpretes xD
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Tuesday, 2012-06-05, 11:21 PM |
Message # 6 |
YOSOYO
Lieutenant colonel
Veteran User
Registered: 2012-01-03
Messages: 73
Reputation: 2
| jajaj xD
sorry for my english and please ¡¡¡contestenme en español si lo entienden!!!xD
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Wednesday, 2012-06-06, 6:52 AM |
Message # 7 |
Rusoski
Major
Veteran User
Registered: 2011-11-23
Messages: 31
Reputation: 0
| Encontré el problema
Y lo solucioné...
Message edited by Rusoski - Wednesday, 2012-06-06, 7:05 PM |
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