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Forum » Codename PANZERS Phase 3 (Mod) » News » Maps and mods for Codename Panzers
Maps and mods for Codename Panzers
Wednesday, 2017-07-12, 3:28 AM

Message # 1

sforza

Major general
Veteran User
Registered: 2010-11-21
Messages: 147
Reputation: 20

Hello friends,
On this site there are a lot of cool stuff from Codename Panzers:

Http://www.moddb.com/games/codename-panzers-phase-two/downloads

Sforza


Sforza - Brazil

Message edited by sforza - Wednesday, 2017-07-12, 1:11 PM
 

 

Tuesday, 2017-09-05, 3:09 PM

Message # 2

lordbrunn

Major
Veteran User
Registered: 2011-10-19
Messages: 47
Reputation: 0

Hi Sforza! I have a question for you.  When you create a new unit, for example, a tank, with the classical procedure (3ds Max, 4d editor etc.). we obtain a fully playable unit also creating a new unit file etc etc. the problem is that i can attribute only DIFF one colour for every mesh. I try to add new UV map but the program (java4d) mix all colors together. Well, to be fast, when i have the new model in 3ds format i put this into Max and then what i can do for give texture?   thanks in advance and sorry for my english  (ma sono italiano!!!) Saludos

parcere subiectis et debellare superbos
 

 

Sunday, 2017-09-10, 3:08 AM

Message # 3

sforza

Major general
Veteran User
Registered: 2010-11-21
Messages: 147
Reputation: 20

Caro Lordbrunn:
Non preoccuparti della lingua inglese, perché io parlo un po d'italiano (mio nonno era da Roma).
Per quanto riguarda 3DSMax sono arrugginito e ho quasi dimenticato tutto ... Ma per la pelle, penso che devi rendere (utilizzando 3DSMax nel "Rendering"), per ottenere una mappa della pelle, capisci?
Saluti,
Antonio Sforza


Sforza - Brazil

Message edited by sforza - Sunday, 2017-09-10, 3:11 AM
 

 

Tuesday, 2017-09-19, 11:06 AM

Message # 4

lordbrunn

Major
Veteran User
Registered: 2011-10-19
Messages: 47
Reputation: 0

Ma sei x caso parente dei principi romani Sforza? comunque grazie della tua risposta, vedro' di studiare di più 3ds max per ottenere la giusta veste grafica. un cordiale saluto a te e al brasile! Lordbrunn

parcere subiectis et debellare superbos
 

 

Wednesday, 2017-09-27, 2:25 AM

Message # 5

wargamer

Major
Veteran User
Registered: 2016-08-22
Messages: 38
Reputation: 1

Hi lordbrunn, greetings

You have to use the "uvw unwrap" tool inside the modifier menu. I had the same problem when started to creating new units.

Best regards.
 

 

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