| Sunday, 2015-03-22, 4:36 PM |
Message # 21 |
Lucas_de_Escola


Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

| I agree with its opinions. Especially with the antitank artillery (Pak and Flack) the game is not realistic with regard to its real detrucción potential. And the same happens with other units of artillery like the model "Leig 18". These units turn out to be almost useless and have no attraction for the players. At least, to increase the range of distance of the shot can be the solution. All this is an opinion that I have already expressed repeatedly in this forum.
I also have seen many videos on the real behavior of many weapon and vehicles. I also have seen those of you and I coincide entirely with its comparisons. I would like doing something like that in CP3, but it is a difficult and tedious work. I never decide to initiate the changes, although I know that I would be very interesting.
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| Sunday, 2015-03-22, 7:46 PM |
Message # 22 |
SuubSilver


Major
Veteran User
Registered: 2012-12-03
Messages: 41
Reputation: 5

| I agree with you. I was searching for a mod to do this changes since i planned it so long. Kursk is a good start and a good plattfrom to start from but its to old and missing some of the new units like Berlin45 & CP3 & OMNI. Problem on CP3 is it crashes to often for me so Berlin45 was the choice to start with. Many units are disabeled in MP so it looks like the game dont have much units like CP3 avalible, im changing this right now. If CP3 would not crash so often or i could try this "Red Version" from MABM maybe i would give it a go.
We also need more and very large Maps for Panzers, but im not very good at map building and at the moment the Editor is not opening on my WIN7 64bit and crashing on the start.
I have to check OMNI from Triple XXX.
Message edited by SuubSilver - Sunday, 2015-03-22, 7:47 PM |
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