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Forum » Codename PANZERS Phase 1 & 2 » Mods for PANZERS Phase 2 » Finishing scenario (God d*** triggers)
Finishing scenario
Sunday, 2011-10-16, 12:54 PM

Message # 1

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Hi folks! cool I'm proud to present my first map i'm going to upload! It is called "DONNERHEIM" and is about a secret Luftwaffe researchbase in the french alps. Some "Phase one" players might recognize this map as it is a converted scenario from phase one's russian campaign. However I have changed severeal things so it's not like the old one.

But before I'm going to upload it I have to solve this problem:

In the middle of the scenario I want to play a piece of music (An alarm sound) and I have tried to trigger it but it won't play. I hope some of you here knows what I'm doing wrong... The trigger looks like this: (the ------ part is a secret dry )

Event:
When a unit enters 'alarm'.
Coditions:
<<add condition>>
Actions:
Play music 'music/alarm_01.mp3'.
Display localized fading message'------'
Display localized fading messege'------'
<<add new action>>


Please answer me as soon as possible so I can upload it biggrin
 

 

Sunday, 2011-10-16, 10:52 PM

Message # 2

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

You must use the option "effects" > sounds.
You must search for "alarm" among the effects.
Do not use "play music". Not working.

Event:
When a unit enters 'alarm'.
Coditions:
Find <Units> of <Player> at '<Location>'.
The triggering of unit is owned by <Player>.
Actions:
Start effect ''?"
Display localized fading message'------'
Display localized fading messege'------'
Wait for 100 frames (= 5 seconds 0 frames).
Stop effect "?"

Before using this rule should include another a previous "stop effect "?". Otherwise, the alarm will sound throughout the game.
 

 

Sunday, 2011-10-16, 11:40 PM

Message # 3

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Thanks for the fast reply Lucas_de_Escola but I have a little problem whit my editor. Its because I have "deleted" the 'topbar' (you can find more about this at the tread "Editor problem" and can't acces effects. I don't know if it has anything whit this to do but when I try to do as you say and 'start effect' in triggers it gives me a blank list... sad Therefore I can't get it to work. Hope you can help me further. cry
 

 

Monday, 2011-10-17, 0:52 AM

Message # 4

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

In Program Files>Panzers II>CP3 Main is the folder "effects"?

Message edited by Lucas_de_Escola - Monday, 2011-10-17, 0:54 AM
 

 

Tuesday, 2011-10-25, 6:27 PM

Message # 5

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Yeah I know but when I want to make the trigger "start effect" it gives me a blank list...

Added (2011-10-25, 6:27 PM)
---------------------------------------------
Just not to cofuse anybody I think I have to say that I have moved the alarm_01.mp3 sound into the music section of my directory. (CP3-Main) In that way you can hear it whereever you are on the map. Please help me somebody so I can upload it...

 

 

Saturday, 2014-02-01, 11:36 AM

Message # 6

siamon

Private
User
Registered: 2013-09-23
Messages: 2
Reputation: 0

Can someone please supply a link for Berlin45 mod v1.0, as my install file has become corrupted...................................

leather flying jackets leather flying jackets
640-822 640-822
 

 

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