Codename PANZERS Phase 3 / PANZERS Comunity - Campaign - Forum
 

  

   Logged in as Guest | You are in group "Guests" | Monday, 2017-01-23, 7:44 PM RSS Main | Campaign - Forum | Registration | Login






[ New messages · Members · Forum rules · Search · RSS ]

Page 1 of 11
Forum moderator: InfraScope 
Forum » Codename PANZERS Phase 1 & 2 » Modding & Customization » Campaign
Campaign
Wednesday, 2009-02-18, 1:16 PM

Message # 1

orbit

Sergeant
User
Registered: 2009-02-17
Messages: 5
Reputation: 0

Hi,
1) I would like to know if I can have some help (having done some sp maps) in making a campaign. I have read something in the cdv forum but still I have some doubt ( I do not know in wich file to have a look) and I can not open ita.pak file (I have got unpacker 185 but it says that it is not a pak file)
2) At the beginning of each mission there is a description (a sort of brifing) and the objectives.
is it possible do the same thing?
Thank for any reply
Orbit
 

 

Thursday, 2009-02-19, 7:18 PM

Message # 2

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Hey,
1. If you are extracting .pak files here's some basics:
*"main.pak" consists of most required game files (f.e. .4d, .dxt, .unit)
*"it/en/de/hu/rus.pak" consists of localized game files (hero voices, mission locals, briefings, etc.)
*"cutscenes.pak" contains all cinematic material (models used in cutscenes, cutscene audio (mp3), .ingame files, etc.)
There can be many reasons why you can't open the ita.pak file. Anyway you can try Unpacker 195 but it's very hard to find.

2. You can create briefings as .tga files then "code" them into the scenario. To create objectives first you must trigger them
f.e.

Quote
"Unit enters "location 1"
"Unit is owned by Player 1
"Objective 1 Completed for Player 1"

Then go to Edit>Edit Objectives to create objective tittle, description, map location, etc.
When you create enough objectives, then make a trigger to finish the mission. It should look something like this:
Quote
End scenario in victory for Player 1 When all main objectives are completed.

If you need any particular help with creating scenarios you are welcome to post your problems here. Hope this helps.

 

 

Friday, 2009-03-13, 12:12 PM

Message # 3

orbit

Sergeant
User
Registered: 2009-02-17
Messages: 5
Reputation: 0

First of all, thanks for your reply.
I am sorry but without any further help (tutorial, step by step) I can not realize a campaign (any way I can still made SP mission):
1) I have tried a lot but I can not find unpacker195 and try opening ITA.PAK file. Is there another way to open it? or Could you please tell me where I can find it?.
I am sure that if I can open it and have a look I can sort it out.
2) I do not anything about .TGA file. How shall I proceed (?); and about to "code" in to the game(???).
Thanks for any reply
 

 

Friday, 2009-03-13, 1:22 PM

Message # 4

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

I don't think Unpacker will open the ita.pak because the file is somehow different. TGA (Truevision Targa Graphic) file is a picture format that is slightly used in PANZERS. To make a simple briefing:
1. Create it with some graphics editor (e.g. Paint).
2. Convert it to tga format with XnView (you can find it in the Downloads section) or other software.
3. Place it to the "Run/Mods/briefing" directory.
4. Then open the editor and create a trigger linking the scenario to the briefing.
 

 

Saturday, 2009-03-14, 12:04 PM

Message # 5

orbit

Sergeant
User
Registered: 2009-02-17
Messages: 5
Reputation: 0

Many thanks, but yesterday at the end I found out how to open the damn ITA.PAK file with unpacker185, and I have seen the briefing file (.tga image). I wanted to ask you how to edit this file and I have seen that you have already answered me.
Many thanks, all try what you said, and I hope that you will help me again.
One more things, is it possible to edit a .tga file taken from panzers missions?


Message edited by orbit - Saturday, 2009-03-14, 12:06 PM
 

 

Saturday, 2009-03-14, 6:45 PM

Message # 6

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Yea it's possible just extract the briefing from ita.pak. How did you manage to open ita.pak?
 

 

Wednesday, 2009-03-18, 12:42 PM

Message # 7

orbit

Sergeant
User
Registered: 2009-02-17
Messages: 5
Reputation: 0

Ehm, I opened the file, but I did not realize that was of panzers and not of panzers II.
Are you sure that to link the .tga image I have to put trigger in the map?. I have seen most of the panzers II maps and I can not see the instruction that link the briefing .tga image and the map.
But what I need to edit a .tga image from panzers II?.
Any help please!


Message edited by orbit - Wednesday, 2009-03-18, 12:44 PM
 

 

Wednesday, 2009-03-18, 2:36 PM

Message # 8

Grandslam

Lieutenant
Veteran User
Registered: 2009-03-17
Messages: 22
Reputation: 0

i use unpacker 185 to open my en.pak, should work with the ita.pak too.
 

 

Wednesday, 2009-03-18, 8:48 PM

Message # 9

VPf2
Owner of the Website

Generalissimo
Administrator
Registered: 2009-01-23
Messages: 312
Reputation: 12

Quote (Grandslam)
i use unpacker 185 to open my en.pak, should work with the ita.pak too.

@Grandslam It opens the en.pak and main.pak, but I can't seem to open the hu.pak (error: "Not a Pack file").

@orbit To create a tga file, first, make a bmp file with the briefing. Then convert the bmp to tga with XnView ( http://panzers.ucoz.com/load/8-1-0-8 ).

 

 

Friday, 2009-03-27, 12:40 PM

Message # 10

orbit

Sergeant
User
Registered: 2009-02-17
Messages: 5
Reputation: 0

ok.I did a briefing with paint nd then I converted with Xnview.
Could you please explain how to link the briefing to the map?
I did a look at most of panzers 2 maps and I can not find the trigger you have mentioned.
I am quite good in using trigger but I have not seen this instruction.
Any help please.
 

 

Friday, 2009-03-27, 2:13 PM

Message # 11

Al_Capone

Sergeant
Veteran User
Registered: 2009-02-01
Messages: 6
Reputation: 1

just put the tga file into run/menu/briefing

if you dont have this folder, create it. if you upload your map, you have to upload this folders too.

 

 

Friday, 2009-03-27, 4:59 PM

Message # 12

Spanishrepublicansoldier

Major
Veteran User
Registered: 2009-03-08
Messages: 32
Reputation: 0

Tutorial of Panzers 2 Editor: Its in spanish, but its a great tutorial biggrin

http://www.fxinteractive.com/p093/p093extras.htm

In Italian:

http://www.fxinteractive.com/it/p094/p094extra.htm

good luck soldiers biggrin

 

 

Forum » Codename PANZERS Phase 1 & 2 » Modding & Customization » Campaign
Page 1 of 11
Search:

Copyright VPf2 Designs © 2017