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Forum » Codename PANZERS Phase 1 & 2 » Modding & Customization » Extra skins (My works on skinning)
Extra skins
Sunday, 2012-03-04, 2:05 PM

Message # 21

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

It looks fun. smile

Unfortunately I will have to push back the release of my map, I had so mush work these last two weeks, I can't even remember that I slept. wacko

So its still coming, but I not sure when.

Sorry...

Oh, Tiger Ace, before I forget. I will be using your swamp skin in my map for the Germans. smile
 

 

Thursday, 2012-03-15, 9:29 PM

Message # 22

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

My map, "operation Nigth-watch" is nearly finished! smile I will soon upload it!

It's ok Kristof smile Better to release something good after a long time, rather than a fast, uninteresting map. I am looking forward to see it! tongue
It also pleases me that my skins can be for your use. It makes me very happy.

Added (2012-03-15, 9:29 PM)
---------------------------------------------
I'm now proud to present:


Yeah! My map is finally ready! tongue

I have chosen to upload it in this tread because it isen't totally compatible with Phase 3.

Hope you like it! smile

---------The Link---------

http://www.mediafire.com/?4645c68vkuc69pp

 

 

Saturday, 2012-03-17, 0:21 AM

Message # 23

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

I just downloaded the map, hopefully I have the time the play it this weekend. smile
 

 

Saturday, 2012-03-17, 3:48 AM

Message # 24

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

@Tiger-Ace

Shortly after starting the game produces a fatal error. Over and over again.

"SconvexPoly: Intersect: vality failed"

The map is well loaded into the editor and not the error can be seen.
Why this error occurs?

It is very strange. It is the first time that I see this type of error.
 

 

Saturday, 2012-03-17, 2:58 PM

Message # 25

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Hmmmm.... Sounds strange Lucas. I haven't seen such an error myself before... Maybe Vpf2 or Triple xxx knows, because I don't know why this comes up. It works fine on my computer.

Message edited by Tiger-Ace - Saturday, 2012-03-17, 6:54 PM
 

 

Sunday, 2012-03-18, 1:08 PM

Message # 26

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

Maybe because you have different versions of the game? With me it works fin, but i didn't really have time to play the hole scenario. smile
 

 

Sunday, 2012-03-18, 8:47 PM

Message # 27

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

I think the problem has something to do with the triggers of the scenario... Just guessing smile
By the way I have version 2.02 of Phase 3.
 

 

Thursday, 2012-03-22, 11:49 PM

Message # 28

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

hey,

Just played the game, it crashes when i need to do the 6 objective...?

Also, when i look at the edit objective screen, i noticed that when you made a objective hidden, you numbered them...

Hidden: 1
Hidden: 2
Hidden: 3

This is just binary code so they should all be 1's (hidden) ore 0's (not hidden).

It was great until it crashed... :s
 

 

Friday, 2012-03-23, 2:40 AM

Message # 29

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Unfortunately, I am too busy with my map. But I think that the error is in some trigger.
 

 

Wednesday, 2012-03-28, 4:51 PM

Message # 30

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Hi Kristof smile I think I have solved your problem. I thought I had solved it before I uploaded it. But it turns out I haden't. wacko

I have uploaded it again here:

-------------------Link----------------------
http://www.filefactory.com/file/c45f406/n/Operation_Nightwatch.rar

By the way. Thanks for informing me that "the hidden objectives" codes are binary. I diden't know that! tongue

I advise everybody else to download this version too!

Added (2012-03-28, 4:51 PM)
---------------------------------------------
Hello folks! smile

It has (yet again) been awhile since I have uploaded any new skins, but that because I'm working hard on my new campaign, and this new big project:
Skins for the german volkssturm militia

That’s right! several new skins for the germans. It is a project presented to me by Lucas_de_Escola, who needs such units. The pack will consist of over 6 new skins, in which 4 has been created. I will upload it here once finished!
Pictures:









 

 

Friday, 2012-03-30, 3:08 PM

Message # 31

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

They are beautiful units, Tiger-Ace.
However, we must not forget that the "Volkssturm" militias were not a regular army. They were a heterogeneous group formed by elders, women, civilian workers, soldiers wounded in the war, young people without experience, etc. . . . . Therefore, I thought of a similar group that covers them all. I think that any idea in this regard could be valid.
For all those interested in the creation of these units, these are my impressions.







On the internet there is much information concerning these militias that can serve as a foundation to create units and uniforms.













I think that these units are essential for any map set in the Berlin of 1945


Message edited by Lucas_de_Escola - Friday, 2012-03-30, 3:19 PM
 

 

Sunday, 2012-04-08, 10:36 PM

Message # 32

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Hi Lucas!
Sorry for my late reply, but I have been having troubles with my internet.

I'm well aware that the Volkssturm was basically armed civilians, and therefore these, are just the first skins. I'm planning many more! smile
I was a little uncertain about what you wanted me to create (what kind of skins) but I now know thanks to your pictures above!

I will start ASAP tongue
Some work on the Hitlerjugend skin (there will also be one with a rocket launcher)



By the way, does anyone have created a panzerfaust rocket launcher, to replace the original panzerschrek? I'm asking the more serious modders here. (I don't think so, because it's very hard work, but I still would like to ask! smile )Because that would bring alot of realism to the volkssturm units.
 

 

Wednesday, 2012-04-11, 1:03 PM

Message # 33

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

Hey, great work on those skins. Really amazing, you have some great talent.

I also made a better skin for the crusader, at least I think its better. ;p

It looks like this one.
Attachments: 7818836.jpg(159Kb) · Crusader_Desert.rar(114Kb)
 

 

Wednesday, 2012-04-11, 2:32 PM

Message # 34

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

I can see that you has the idea perfectly captured.
The hitlerjugent is very nice.
 

 

Wednesday, 2012-04-11, 6:02 PM

Message # 35

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Thanks for your kind word Kristof. Nice skin you have done on the british crusader tank. smile Good work! happy

I'm glad that you'd like my hitlerjugend skin Lucas. Here is another picture of the "volkssturm" units. This time it's the mg.unit. (I have tried to create him/them as you wanted in one of your pictures above)



Maybe I will change the colors of the trousers to a more white-gray instead of this black-gray. What do you think will look best? smile
 

 

Tuesday, 2012-04-17, 12:02 PM

Message # 36

Kristof

Colonel
Veteran User
Registered: 2010-02-15
Messages: 92
Reputation: 1

Don't know if it is any good but i gave the stuka some Yellow markings:

Stuka yellow marking
Attachments: junkers_ju87b_s.dxt(85Kb)
 

 

Tuesday, 2012-04-17, 3:13 PM

Message # 37

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Yes, perhaps a lighter grey color is better. Fantastic skins.
Don't forget the special units (medic or doctor, Official or hero, Armed civilian units...)
 

 

Thursday, 2012-06-14, 10:36 PM

Message # 38

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

Ok Lucas I will change the trousers to a lighter grey.

I am creating the other special units but I don't know how to "arm the civilians" as you say. I mainly just make other skins and change the unit stats. All help will be appreciated! biggrin
It may take time since I'm also working on my campaign. smile

Added (2012-06-14, 10:36 PM)
---------------------------------------------
It has been a long time since I did anything on the volksturm project, but I am working hard on my campaign. Nevertheless I managed to make a little progress on the project.

The volkssturm mg unit, wit a lighter grey color as you requested Lucas! smile

New medic: (there will be more medics in the project)


I am working on new "armed civilians, and the "doctor unit. I am having problems with the Marta Meier unit, but I will find out of something smile

 

 

Friday, 2012-06-15, 5:39 AM

Message # 39

Lucas_de_Escola

Generalissimo
Senior Moderator
Registered: 2009-02-13
Messages: 707
Reputation: 28

Very nice, Tiger Ace
 

 

Friday, 2012-06-15, 7:51 PM

Message # 40

Tiger-Ace

Lieutenant general
Veteran User
Registered: 2011-08-13
Messages: 207
Reputation: 5

A new mg unit for the german volkssturm: happy


I think I will do something about the barret/hat. It looks a bit odd for me smile

Added (2012-06-15, 7:51 PM)
---------------------------------------------
New official for the volkssturm:



A new officer/official unit. Maybe a Gauleiter or something smile You decide.

 

 

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