Log system initialized (log level: 1) Application name: Codename: Panzers - Phase Two Log level changed (0) <0> Search Path: .\CP3-Cherburg;.\CP3-Main;.\CP3-RfB;;;.\rus-patch.pak;.\rus.pak;.\main-patch.pak;.\main.pak;.\cutscenes.pak; <0> Home Path: . <0> Texture Quality is 1 <0> FPU control word (before D3D): 0x027F <0> SDXWindow::OnSize(1024, 768) <0> FPU control word (before Viewport::Resize): 0x027F <0> FPU control word (after SViewport::Resize): 0x027F <0> Driver aticfx32.dll <0> Description AMD Radeon R9 200 Series <0> VendorId 0x00001002 DeviceId 0x00006810 <0> SubSysId 0x22721458 Revision 0x00000000 <0> Gepard: Using hardware vertexprocessing <0> SBoard::SetHardwareMouseCursor: Enabled <0> SGepard::GetCardInfo: Only power-of-2 textures supported <0> Gepard: 3D Engine sucessfully initialized <0> <0> SGepard::Initialize: Choosing depth texture shadow buffering. <0> ---------------------------------------------------------------------------- <0> SMilesConcert::SMilesConcert(): Miles Sound System version 6.6g <0> SMilesConcert::SMilesConcert(): Miles Sound System directory D:\Games\Codename Panzers - Phase 2/miles/ <0> SMilesConcert::SMilesConcert(): Miles Sound System startup 1 <0> FPU control word (after new SMilesConcert): 0x007F <0> FPU control word (after fldcw): 0x007F <0> FPU control word (after D3D): 0x007F <0> SDXWindow::OnSize(1280, 1024) <0> FPU control word (before Viewport::Resize): 0x007F <0> FPU control word (after SViewport::Resize): 0x007F <0> SuperWindow::Initialize begin <0> SBoard::SetHardwareMouseCursor: Enabled <0> SMilesConcert::PlayFirstStreamListElement(): Playing 'music/Menu.mp3'... <0> Scene created <0> Loading effect: Effects/Atmosphere/Sandstorm.fx <0> Loading effect: effects/extras/wiretear.fx <0> Loading effect: Effects/Atmosphere/Sandstorm.fx <0> Loading effect: effects/fire\fire3_size_4.fx <0> Loading effect: effects\explosion\smallobject_dust.fx <0> Loading effect: effects\explosion\smallobject_wood_4.fx <0> Loading effect: effects/fire/burning_house_1.fx <0> Loading effect: effects/fire/camp_fire_large.fx <0> Loading effect: effects/fire/fire_ruins_4.fx <0> Loading effect: effects/fire/fire_ruins_6.fx <0> Loading effect: effects/fire/fire_wall.fx <0> Loading effect: effects/fire/forest_fire.fx <0> Loading effect: effects/fire/crashlaned_fire_fupdate.fx <0> Loading effect: effects/smoke/ground_dark_slow_size5.fx <0> Loading effect: effects/smoke/chimney.fx <0> Loading effect: effects/smoke/ground_dark_slow_size2.fx <0> Loading effect: effects/fire/soldier_die_flame2.fx <0> Loading effect: effects/fire/camp-fire.fx <0> Loading effect: effects/fire/groundfire_size3.fx <0> Loading effect: effects/smoke/house.fx <0> Loading effect: effects\dust\house_large_dust.fx <0> Loading effect: effects\dust\house_large_explosion_caller.fx <0> Loading effect: effects\dust\house_large_explosion.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\building_destroyed_03.mp3". <0> Loading effect: effects\light\Tower_projdecal.fx <0> Loading effect: effects\misc\antenna_0.fx <0> SPModel::Load4DFile: Couldn't open objects\RfB-18_units - flag\antenna_01.4d <0> SPModel::~SPModel: Deleted model prototype with nonzero reference-count: objects\RfB-18_units - flag\antenna_01.4d <0> Loading effect: effects\boom\Unit_Elorobbanas_Alternativ.fx <0> Loading effect: effects\sound\s_vehicle_dead.fx <0> Loading effect: effects\boom\Unit_Utorobbanas_Alternativ.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/robbanaskozepes1.mp3". <0> Loading effect: effects\sound\s_vehicle_destroyed.fx <0> Loading effect: effects\glow\HeadLight1.fx <0> Loading effect: effects\decal\car_front_left_projdecal.fx <0> Loading effect: effects\glow\TailLight1.fx <0> Loading effect: effects\decal\breaklight.fx <0> Loading effect: effects\boom\FoldbeLoves_Kicsi.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kisrobb_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kisrobb_03.mp3". <0> Loading effect: effects\water\Projectile_Splashing_Medium.fx <0> Loading effect: effects\boom\TankLovedek_Becsapodas_Unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk5.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk3.mp3". <0> Loading effect: effects\boom\Tanklovedek_Becsapodas_Faepuletbe.fx <0> Loading effect: effects\boom\Tanklovedek_Becsapodas_Koepuletbe.fx <0> Loading effect: effects/smoketrail/rocket.fx <0> Loading effect: effects\sound\s_heavytank_gun.fx <0> Loading effect: effects\muzzle-fire\Tank.fx <0> Loading effect: effects\sound\s_tank_MG.fx <0> Loading effect: effects\muzzle-fire\Soldier_Long.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_yellow_2.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_yellow_4.fx <0> Loading effect: effects\boom\Gepfegyver_Becsapodas_Unitba.fx <0> Loading effect: effects\smoke\Exhauster_Starting.fx <0> Loading effect: effects\smoke\Exhauster_Movement_Tank.fx <0> Loading effect: effects\dust\foldporzas.fx <0> Loading effect: effects\sound\s_GE_maybachHL230_engine.fx <0> Loading effect: effects\water\tank_vizfodrozodas.fx <0> Loading effect: effects/smoke/Ground_Dark_Slow_Size2.fx <0> Loading effect: effects/smoke/Ground_Dark_Slow_Size3.fx <0> Loading effect: effects\sound\soldierdie.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_10.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_14.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_18.mp3". <0> Loading effect: effects\decal\blood.fx <0> Loading effect: effects\fire\kigyulladt_ember.fx <0> Loading effect: effects\sound\s_GE_SMG.fx <0> Loading effect: effects\muzzle-fire\soldier_normal.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_reddish_1.fx <0> Loading effect: effects\boom\grenade_ground.fx <0> Loading effect: effects\water\Projectile_Splashing_and_Explosion_and_Fragment_Medium.fx <0> Loading effect: effects\boom\grenade_unit.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet2.mp3". <0> Loading effect: effects\boom\Grenade_Wood_Building.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep2.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep3.mp3". <0> Loading effect: effects\boom\Grenade_Stone_Building.fx <0> Loading effect: effects\fire\molotov_ground_fire.fx <0> Loading effect: effects\fire\molotov_water_fire.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\fire\molotovfire01.mp3". <0> Loading effect: effects\fire\molotov_building_fire.fx <0> Loading effect: effects\fire\molotov_projectile.fx <0> Loading effect: effects\boom\Raketa_foldbecsapodas.fx <0> Loading effect: effects\boom\Raketa_Becsapodas_Unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm2.mp3". <0> Loading effect: effects\boom\Raketa_Becsapodas_Faepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm2.mp3". <0> Loading effect: effects\boom\Raketa_Becsapodas_Koepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb02.mp3". <0> Loading effect: effects/smoketrail/rocket_soldier.fx <0> Loading effect: effects\water\Gyalosos_Vizfodrozodas.fx A unit is in Static Blockmap! - Unit Name: ge pzvi tigerii (camo) MG, X: 245.385162, Z: 186.390060 <0> SPFootsteps::InitTrackData - Load cached footprints for units\walker\german_crew_ss_soldier.4d <0> Loading effect: effects\explosion\unit_explosion_med_init.fx <0> Loading effect: effects\impact\_smoke_trail.fx <0> Loading effect: effects/smoke/smoke_trail_w_fire_1.fx <0> Loading effect: effects/smoke/smoke_trail_04.fx <0> Loading effect: effects/smoke\smoke_trail_03.fx <0> Loading effect: effects\explosion\unit_explosion_med_over.fx <0> Loading effect: effects\smoke\smoke_trail_03.fx <0> Loading effect: effects\decal\car_front_right_projdecal.fx <0> Loading effect: effects\muzzle-fire\Tank_small.fx <0> Loading effect: effects\muzzle_fire\sidesmoke_tank_med.fx <0> Loading effect: effects\sound\s_MG34.fx <0> Loading effect: effects\muzzle-fire\cartridge-case_flying03.fx <0> Loading effect: effects/smoke/kifujas.fx <0> Loading effect: effects\muzzle_fire2\bullet_tracer_yellow_3.fx <0> Loading effect: effects\sound\s_GE_PzIV_engine.fx <0> WARNING: SkinnedMesh is in old format (filename: units\walker\german_camuflage_smp_2.4d) <0> Loading effect: effects\ingame\blood.fx <0> Loading effect: effects\ingame\blood_small.fx <0> Loading effect: effects\sound\s_ge_stg_44.fx <0> Loading effect: effects\muzzle-fire\soldier_long.fx <0> SPFootsteps::InitTrackData - Load cached footprints for units\walker\german_camuflage_smp_2.4d <0> Loading effect: effects\misc2\Ventilator_rotation.fx <0> SPModel::Load4DFile: Couldn't open objects\4-D ge_Vampir\Ventilator.4d <0> SPModel::~SPModel: Deleted model prototype with nonzero reference-count: objects\4-D ge_Vampir\Ventilator.4d <0> Loading effect: effects\ingame\pisztoly.fx <0> Loading effect: effects\sound\s_tank_gun.fx <0> Loading effect: effects\muzzle_fire2\tank_large.fx <0> Loading effect: effects\muzzle_fire2\sidesmoke_tank_med.fx <0> Loading effect: effects\dust\c2_kopas_porzas.fx <0> Loading effect: effects\move\car_dust_ground2.fx <0> Loading effect: effects\sound\s_unit_in_water.fx <0> Loading effect: effects\water\gyalosos_vizfodrozodas.fx <0> Loading effect: effects\move\car_dust_water.fx <0> Loading effect: effects\water\fountain2.fx <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\german_crew_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/german_crew_soldier.fpc): No such file or directory <0> Loading effect: effects\sound\s_lighttank_gun.fx <0> Loading effect: effects\muzzle-fire\Cartridge-case_flying.fx <0> Loading effect: effects\smoke\Exhauster_Movement_Jeep.fx <0> Loading effect: effects\sound\s_Maybach_HL42_wheeled_engine.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Kicsi.fx <0> Loading effect: effects\boom\Unit_Utorobbanas_Kicsi.fx <0> Loading effect: effects/boom/robbanas_csik.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm11.mp3". <0> Loading effect: effects\smoke\exhauster_movement_jeep_light.fx <0> Loading effect: effects\sound\s_motork_engine.fx <0> WARNING: SkinnedMesh is in old format (filename: units\walker\german-sstiger-crew-soldier.4d) <0> SPFootsteps::InitTrackData - Load cached footprints for units\walker\german-sstiger-crew-soldier.4d <0> Loading effect: effects\sound\s_88gun.fx <0> Loading effect: effects\sound\s_sturmtiger_gun.fx <0> Loading effect: effects\muzzle_fire2\sturm_leo.fx <0> Loading effect: effects\sound\s_agyu_engine.fx <0> Loading effect: effects\sound\s_agyu_lepes.fx A unit is in Static Blockmap! - Unit Name: ge 155mm K 418(f) at, X: 235.557648, Z: 187.461166 <0> Loading effect: Effects/Atmosphere/Rain.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/ambient/gladius/rainveranda001.mp3". <0> Loading effect: Effects/Atmosphere/Snowfall.fx <0> Loading effect: Effects/Atmosphere/Thunder.fx <0> Loading effect: effects/target_ring.fx <0> Loading effect: effects/smoke/tank_goz.fx <0> Loading effect: effects/extras/level_loop.fx <0> Loading effect: effects/extras/level_loop_big.fx <0> Loading effect: effects/extras/player_loop.fx <0> Loading effect: effects/extras/player_loop_big.fx <0> Loading effect: effects/sound/s_shell_fall.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/tuzer.mp3". <0> Loading effect: effects\fire\enginefire.fx <0> Loading effect: effects\sound\s_zuhanas.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/engine_noise/zuhanas.mp3". <0> Loading effect: effects\boom\Plane_Die.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas2.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas5.mp3". <0> Loading effect: effects\sound\s_recon_engine.fx <0> Loading effect: effects\sound\ME262_goindown.fx <0> Loading effect: effects\boom\FoldbeLoves_pok.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail2.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail3.fx <0> Loading effect: effects\water\Projectile_Splashing_Large.fx <0> Loading effect: effects\boom\Hazbaloves_pok_ritka.fx <0> Loading effect: effects\sound\s_air-ground_missile.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/typhoon_rocket_01.mp3". <0> Loading effect: effects\sound\Me262_DiveBombing.fx <0> Loading effect: effects\move\enginesmoke_m262.fx <0> Loading effect: effects\smoke\jet_throttle.fx <0> Loading effect: effects\smoke\kondenzcsik.fx <0> Loading effect: effects\boom\foldbeloves_pok_ritka.fx <0> Loading effect: effects\water\Projectile_Splashing_Larger.fx <0> Loading effect: effects\boom\Raketa_becsapodas_unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm2.mp3". <0> Loading effect: effects\sound\s_bomber_engine.fx <0> Loading effect: effects\sound\s_bomb_fall.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/stuka_bomb_01.mp3". <0> Loading effect: effects\sound\s_stuka_engine.fx <0> Loading effect: effects\sound\s_US_SMG.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_03.mp3". <0> Loading effect: effects\boom\Foldbeloves_nagy.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes03.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes04.mp3". <0> SuperWindow::Initialize end <0> SSuperWindow::LoadMainMenu: releasing scene <0> SSuperWindow::LoadSinglePlayerMenu START <0> SSuperWindow::LoadSinglePlayerMenu END <0> SScene::~SScene <0> Scene destroyed <0> MilesConcert::RemoveSounds() <0> MilesConcert::CleanupSoundCache() <0> SMilesConcert::CleanupSoundCache(): SoundCache size: 89 <0> SPanzersCampaign::GetMissionIni map: (2) run to the hill_mission.ini; ini: <0> SSuperWindow::LoadChatRoomView: releasing scene <0> SPanzersCampaign::GetMissionIni map: (2) dune_mission.ini; ini: <0> SPanzersCampaign::GetMissionIni map: (8) Rush Hour_mission.ini; ini: <0> SPanzersCampaign::GetMissionIni map: (8) Silent Hill_mission.ini; ini: <0> SPanzersCampaign::GetMissionIni map: (6) road to perdition_mission.ini; ini: <0> SPanzersCampaign::GetMissionIni map: (4) Iron Cross_mission.ini; ini: <0> SPanzersCampaign::GetMissionIni map: (4) Forest_mission.ini; ini: <0> Loading effect: effects\sound\soldierdie.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_10.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_14.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/die_scream/die_scream_18.mp3". <0> Loading effect: effects\decal\blood.fx <0> Loading effect: effects\fire\kigyulladt_ember.fx <0> Loading effect: effects\boom\Gepfegyver_Becsapodas_Unitba.fx <0> Loading effect: effects/smoketrail/rocket.fx <0> Loading effect: effects\sound\s_GE_SMG.fx <0> Loading effect: effects\muzzle-fire\soldier_normal.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_reddish_1.fx <0> Loading effect: effects\boom\grenade_ground.fx <0> Loading effect: effects\water\Projectile_Splashing_and_Explosion_and_Fragment_Medium.fx <0> Loading effect: effects\boom\grenade_unit.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet2.mp3". <0> Loading effect: effects\boom\Grenade_Wood_Building.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep2.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep3.mp3". <0> Loading effect: effects\boom\Grenade_Stone_Building.fx <0> Loading effect: effects\fire\molotov_ground_fire.fx <0> Loading effect: effects\fire\molotov_water_fire.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\fire\molotovfire01.mp3". <0> Loading effect: effects\fire\molotov_building_fire.fx <0> Loading effect: effects\fire\molotov_projectile.fx <0> Loading effect: effects\boom\Raketa_foldbecsapodas.fx <0> Loading effect: effects\boom\Raketa_Becsapodas_Unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm2.mp3". <0> Loading effect: effects\boom\Raketa_Becsapodas_Faepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm2.mp3". <0> Loading effect: effects\boom\Raketa_Becsapodas_Koepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb02.mp3". <0> Loading effect: effects/smoketrail/rocket_soldier.fx <0> Loading effect: effects\water\Gyalosos_Vizfodrozodas.fx <0> Loading map: multimaps/Domination/(4) Forest.map <0> Scene created <0> Loading effect: Effects/Atmosphere/Sandstorm.fx <0> Loading effect: Effects/Atmosphere/Sandstorm.fx <0> Loading effect: effects\dust\Tree1_small.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/tree_fall/treemkoc01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/tree_fall/treemkoc02.mp3". <0> Loading effect: effects\dust\Tree2_small.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/tree_fall/tree_fallm01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/tree_fall/tree_fallm02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/tree_fall/tree_fallm03.mp3". <0> Loading effect: effects\dust\Tree1_large.fx <0> Loading effect: effects\dust\Tree2_large.fx <0> Loading effect: effects/waterfall/waterfall_bottom_ger_10.fx <0> Loading effect: effects/waterfall/waterfall_top_ger_10.fx <0> Loading effect: effects\boom\Kezifegyver_Becsapodas_Unitba.fx <0> Loading effect: effects\sound\s_GE_rifle.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_rifle_01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_rifle_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_rifle_03.mp3". <0> Loading effect: effects\muzzle-fire\Soldier_Normal.fx <0> Loading effect: effects\muzzle-fire\Tracer_Bullet_Reddish_1.fx <0> Loading effect: effects\boom\grenade_ground.fx <0> Loading effect: effects\water\Projectile_Splashing_and_Explosion_and_Fragment_Medium.fx <0> Loading effect: effects\boom\grenade_unit.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadeepulet2.mp3". <0> Loading effect: effects\boom\Grenade_Wood_Building.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep2.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/sounds/units/explosion/Grenadefaep3.mp3". <0> Loading effect: effects\boom\Grenade_Stone_Building.fx <0> Loading effect: effects\fire\molotov_ground_fire.fx <0> Loading effect: effects\fire\molotov_water_fire.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\fire\molotovfire01.mp3". <0> Loading effect: effects\fire\molotov_building_fire.fx <0> Loading effect: effects\fire\molotov_projectile.fx <0> Loading effect: effects\sound\s_SU_rifle.fx <0> Loading effect: effects\sound\s_US_rifle.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_rifle_01.mp3". <0> Loading effect: effects\boom\Gepfegyver_Becsapodas_Unitba.fx <0> Loading effect: effects\sound\s_GE_MG.fx <0> Loading effect: effects\muzzle-fire\soldier_long.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_yellow_2.fx <0> Loading effect: effects\sound\s_SU_MG.fx <0> Loading effect: effects\sound\s_US_MG.fx <0> Loading effect: effects\sound\s_GE_sniper_shot.fx <0> Loading effect: effects\sound\s_SU_Sniper.fx <0> Loading effect: effects\sound\s_US_sniper_shot.fx <0> Loading effect: effects\fire\Gyujto_Lang.fx <0> Loading effect: effects\sound\s_GE_flame.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_flame_01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_flame_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/GE_flame_03.mp3". <0> Loading effect: effects\fire\Flame-thrower.fx <0> Loading effect: effects\sound\s_GE_AT.fx <0> Loading effect: effects\sound\s_Allied_ATrifle.fx <0> WARNING: SkinnedMesh is in old format (filename: units\walker\oldbritish_AT_soldier.4d) <0> Loading effect: effects\boom\Raketa_Foldbecsapodas.fx <0> Loading effect: effects\water\Projectile_Splashing_and_Explosion_Medium.fx <0> Loading effect: effects\sound\s_Axis_rocket.fx <0> Loading effect: effects\smoke\raketa_kiloves_gyalogoshoz.fx <0> Loading effect: effects\sound\s_US_rocket.fx <0> Loading effect: effects\smoke\barrel_smoke_size_1.fx <0> Loading effect: effects\boom\Mortar_ground.fx <0> Loading effect: effects\boom\Mortar_unit.fx <0> Loading effect: effects\extras\megdobbenes.fx <0> Loading effect: effects\sound\s_GE_mortar.fx <0> Loading effect: effects\sound\s_GB_US_mortar.fx <0> Loading effect: effects\sound\s_GE_SMG.fx <0> Loading effect: effects\boom\Raketa_foldbecsapodas.fx <0> Loading effect: effects\sound\s_SU_SMG.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_Reddish_1.fx <0> Loading effect: effects\sound\s_US_SMG.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/US_SMG_03.mp3". <0> Loading effect: effects/extras/rally_point_loop.fx <0> Loading effect: effects\explosion\unit_explosion_med_init.fx <0> Loading effect: effects\impact\_smoke_trail.fx <0> Loading effect: effects/smoke/smoke_trail_w_fire_1.fx <0> Loading effect: effects/smoke/smoke_trail_04.fx <0> Loading effect: effects/smoke\smoke_trail_03.fx <0> Loading effect: effects\sound\s_vehicle_dead.fx <0> Loading effect: effects\explosion\unit_explosion_med_over.fx <0> Loading effect: effects\smoke\smoke_trail_03.fx <0> Loading effect: effects\sound\s_vehicle_destroyed.fx <0> Loading effect: effects\glow\HeadLight1.fx <0> Loading effect: effects\decal\car_front_left_projdecal.fx <0> Loading effect: effects\decal\car_front_right_projdecal.fx <0> Loading effect: effects\boom\FoldbeLoves_Kicsi.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kisrobb_02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kisrobb_03.mp3". <0> Loading effect: effects\water\Projectile_Splashing_Medium.fx <0> Loading effect: effects\boom\TankLovedek_Becsapodas_Unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk5.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/kis_robb_pakkkk3.mp3". <0> Loading effect: effects\boom\Tanklovedek_Becsapodas_Faepuletbe.fx <0> Loading effect: effects\boom\Tanklovedek_Becsapodas_Koepuletbe.fx <0> Loading effect: effects\sound\s_heavytank_gun.fx <0> Loading effect: effects\muzzle-fire\Tank.fx <0> Loading effect: effects\sound\s_MG34.fx <0> Loading effect: effects\muzzle-fire\Soldier_Long.fx <0> Loading effect: effects\muzzle-fire\tracer_bullet_yellow_4.fx <0> Loading effect: effects\muzzle-fire\cartridge-case_flying03.fx <0> Loading effect: effects/smoke/kifujas.fx <0> Loading effect: effects\smoke\Exhauster_Starting.fx <0> Loading effect: effects\smoke\Exhauster_Movement_Tank.fx <0> Loading effect: effects\dust\foldporzas.fx <0> Loading effect: effects\sound\s_GE_PzIV_engine.fx <0> Loading effect: effects\water\tank_vizfodrozodas.fx <0> Loading effect: effects/smoke/Ground_Dark_Slow_Size2.fx <0> Loading effect: effects/smoke/Ground_Dark_Slow_Size3.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Nagy.fx <0> Loading effect: effects\boom\Unit_Utorobbanas_Nagy.fx <0> Loading effect: effects\glow\TailLight1.fx <0> Loading effect: effects\decal\breaklight.fx <0> Loading effect: effects\sound\s_tank_MG.fx <0> Loading effect: effects\sound\s_T34_engine.fx <0> Loading effect: effects\sound\s_tank_gun.fx <0> Loading effect: effects\sound\s_MG_vickers.fx <0> Loading effect: effects\sound\s_Sherman_engine.fx <0> Loading effect: effects\sound\s_GB_sten_SMG.fx SUnitRegistry::GetPUnit - PUnit = NULL, UnitName = ge tiger I(late) <0> Loading effect: effects\sound\gun_75mm.fx <0> Loading effect: effects\sound\s_DT_MG.fx <0> Loading effect: effects\muzzle_fire2\bullet_tracer_yellow_3.fx <0> Loading effect: effects\sound\s_Is2_engine.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Alternativ.fx <0> Loading effect: effects\boom\Unit_Utorobbanas_Alternativ.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/robbanaskozepes1.mp3". <0> Loading effect: effects\sound\s_Bishop_engine.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Kicsi.fx <0> Loading effect: effects\boom\Unit_Utorobbanas_Kicsi.fx <0> Loading effect: effects/boom/robbanas_csik.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm11.mp3". <0> Loading effect: effects\sound\s_axis_light_artillery_shot.fx <0> Loading effect: effects\muzzle-fire\Cartridge-case_flying.fx <0> Loading effect: effects\sound\s_allied_light_artillery_shot.fx <0> Loading effect: effects\muzzle-fire\Tank_Talajpor_nelkul.fx <0> Loading effect: effects\muzzle-fire\Cartridge-case_BIG_flying.fx <0> Loading effect: effects\muzzle_fire2\signal_rocket_yellow.fx <0> Loading effect: effects\muzzle_fire2\signal_rocket_add_YELLOW.fx <0> Loading effect: effects\muzzle-fire\tank_looong.fx <0> Loading effect: effects\muzzle-fire\Tank_small.fx <0> Loading effect: effects\muzzle_fire2\mg.fx <0> Loading effect: effects\smoke\kifujas.fx <0> Loading effect: effects\sound\s_GE_maybachHL230_engine.fx <0> Loading effect: effects\boom\foldbeloves_pok_ritka.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail2.fx <0> Loading effect: effects/boom/foldbeloves_smoke_trail3.fx <0> Loading effect: effects\boom\Raketa_becsapodas_unitba.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanasfemtorm2.mp3". <0> Loading effect: effects\boom\Raketa_becsapodas_faepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm1.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\robbanaskotorm2.mp3". <0> Loading effect: effects\boom\Raketa_becsapodas_koepuletbe.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\rakrobb02.mp3". <0> Loading effect: effects\sound\s_105mm.fx <0> Loading effect: effects\sound\s_howitzer.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/howitzer_gun_01.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/howitzer_gun_02.mp3". <0> Loading effect: effects\sound\s_allied_heavy_artillery_shot.fx <0> Loading effect: effects\sound\gun_150mm.fx <0> Loading effect: effects\sound\s_Maybach_HL62_tracked_engine.fx <0> Loading effect: effects\water\gyalosos_vizfodrozodas.fx <0> Loading effect: effects\sound\s_unit_in_water.fx <0> Loading effect: effects\sound\gun_105mm.fx <0> Loading effect: effects\sound\s_wright_continental_engine.fx <0> Loading effect: effects\smoke\Exhauster_Movement_Jeep.fx <0> Loading effect: effects\sound\s_Maybach_HL62_halftrack_engine.fx <0> Loading effect: effects\sound\s_gazaa_engine.fx <0> Loading effect: effects\sound\s_Sdkfz250-1_engine.fx <0> Loading effect: effects\sound\s_lighttank_gun.fx <0> Loading effect: effects\sound\s_Maybach_HL42_wheeled_engine.fx <0> Loading effect: effects\sound\s_ba12_engine.fx <0> Loading effect: effects\sound\s_humber_engine.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Alternativ_2.fx <0> Loading effect: effects\sound\s_zis2_engine.fx <0> Loading effect: effects\sound\s_m2a1_engine.fx <0> Loading effect: effects\sound\s_Maybach_HL62_wheeled_engine.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Raketas_Caller.fx <0> Loading effect: effects\boom\Unit_Elorobbanas_Raketas_Robbanasok.fx <0> Loading effect: effects\sound\s_Bedford_engine.fx <0> Loading effect: effects\dust\house_medium_dust.fx <0> Loading effect: effects\dust\house_large_explosion_caller.fx <0> Loading effect: effects\dust\house_large_explosion.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units\explosion\building_destroyed_03.mp3". SUnitRegistry::GetPUnit - PUnit = NULL, UnitName = ge tiger I(late) <0> Loading effect: Effects/Atmosphere/Rain.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/ambient/gladius/rainveranda001.mp3". <0> Loading effect: Effects/Atmosphere/Snowfall.fx <0> Loading effect: Effects/Atmosphere/Thunder.fx <0> SPanzersCampaign::GetMissionIni map: (4) Forest_mission.ini; ini: <0> Loading effect: effects/target_ring.fx <0> Loading effect: effects/smoke/tank_goz.fx <0> Loading effect: effects/extras/level_loop.fx <0> Loading effect: effects/extras/level_loop_big.fx <0> Loading effect: effects/extras/player_loop.fx <0> Loading effect: effects/extras/player_loop_big.fx <0> Loading effect: effects/sound/s_shell_fall.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/tuzer.mp3". <0> Loading effect: effects\fire\enginefire.fx <0> Loading effect: effects\sound\s_zuhanas.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/engine_noise/zuhanas.mp3". <0> Loading effect: effects\boom\Plane_Die.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas2.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_nagy_robbanas5.mp3". <0> Loading effect: effects\sound\s_recon_engine.fx <0> Loading effect: effects\sound\ME262_goindown.fx <0> Loading effect: effects\boom\FoldbeLoves_pok.fx <0> Loading effect: effects\water\Projectile_Splashing_Large.fx <0> Loading effect: effects\boom\Hazbaloves_pok_ritka.fx <0> Loading effect: effects\sound\s_air-ground_missile.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/typhoon_rocket_01.mp3". <0> Loading effect: effects\sound\Me262_DiveBombing.fx <0> Loading effect: effects\move\enginesmoke_m262.fx <0> Loading effect: effects\smoke\jet_throttle.fx <0> Loading effect: effects\smoke\kondenzcsik.fx <0> Loading effect: effects\water\Projectile_Splashing_Larger.fx <0> Loading effect: effects\sound\s_bomber_engine.fx <0> Loading effect: effects\ingame\blood.fx <0> Loading effect: effects\ingame\blood_small.fx <0> Loading effect: effects\sound\s_bomb_fall.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/shot/stuka_bomb_01.mp3". <0> Loading effect: effects\sound\s_stuka_engine.fx <0> Loading effect: effects\boom\Foldbeloves_nagy.fx <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes02.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes03.mp3". <0> SMilesConcert::PrecacheSound(): Can't load "sounds/units/explosion/foldbe_kozepes04.mp3". <0> Loading effect: effects\misc\antenna_0.fx <0> SPModel::Load4DFile: Couldn't open objects\RfB-18_units - flag\antenna_01.4d <0> SPModel::~SPModel: Deleted model prototype with nonzero reference-count: objects\RfB-18_units - flag\antenna_01.4d <0> Loading effect: effects\sound\s_Maus2_engine.fx <0> Loading effect: effects\dust\c2_kopas_porzas.fx <0> SPModel::Load4DFile: Couldn't open units\mechanical\Ge PzVI TigerIL-wreck.4D <0> SPModel::~SPModel: Deleted model prototype with nonzero reference-count: units\mechanical\Ge PzVI TigerIL-wreck.4D <0> Loading effect: effects\sound\s_sturmtiger_gun.fx <0> Loading effect: effects\muzzle_fire2\sturm_leo.fx <0> Loading effect: effects\sound\s_Tiger_engine.fx <0> Loading effect: effects\smoke\exhauster_movement_jeep_light.fx <0> Loading effect: effects\sound\s_motork_engine.fx <0> Loading effect: effects\ingame\pisztoly.fx <0> Loading effect: effects\sound\gun_37mm.fx <0> Loading effect: effects\muzzle_fire\sidesmoke_tank_med.fx <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\german_SMG_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/german_smg_soldier.4d.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Load cached footprints for units\walker\ge_no_Helm driver.4d <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\german_medic_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/german_medic_soldier.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\german_rifle_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/german_rifle_soldier.4d.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Load cached footprints for units\walker\german_FT_soldier.4d <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\british_rocket_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/british_rocket_soldier.4d.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\british_medic_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/british_medic_soldier.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\british_sniper_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/british_sniper_soldier.4d.fpc): No such file or directory <0> Loading effect: effects\sound\m26_pershing_engine.fx <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\us_crew_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/us_crew_soldier.4d.fpc): No such file or directory <0> SPFootsteps::InitTrackData - Generating cached footprints for units\walker\british_crew_soldier.4d <0> SFileSystem::OpenWrite: Couldn't open (D:\Games\Codename Panzers - Phase 2/units/walker/british_crew_soldier.4d.fpc): No such file or directory <0> SMilesConcert::PlayFirstStreamListElement(): Playing 'music/Balkan AMB Calm.mp3'... SUnitRegistry::GetPUnit - PUnit = NULL, UnitName = ge tiger I(late) <0> Access violation (004264D3).